From The Rare Guy Sent Wed, Jun 10th 1998, 05:54
On Wednesday, 10-Jun-98, Jonathon Stevens wrote [about Re: (idm) bouncing ball
effect]:
>I agree, the digitech dsp128, one of the very first multi-effects boxes
>made, has a similar setting, and It would not be possible to do bouncing
>ball with it. Even if it were i'd congratulate RDJ for finding a decent use
>for the damn thing. Sequencing or sample editing, I don't really know of
>any sequencers that can go fast enough to produce a tone from a sample,
>unless his claims to having cutomized sequencing software is true?
well it's quite simple actually..
you can even do it in fast tracker... take a snare, and then use the trigger
command. note delay/trigger.. I think it's e1xx, anyway..
it will divide the note between the lines.. the smaller the number the more
times the note gets hit on that line, ranges from 4-1 usually.. depending on
speed, if you go real fast the versatility is decreased..
anyhow I've acheived this effect in quite a few tracks..
if you want to do a thing like in bouncing ball, not the bouncing ball, but
the part where the snares play so close together that they form a tone, you
do this...
play the snare at whatever pitch you want, normal pitch, and then put the
e101 command on it (fastest retrigger), and that should be somewhat of a
tone depending on the tempo.. then play it at a 5th higher in pitch than
that, also with e101.. the tone will be higher in pitch.. it works really
well :)
anyway.. that's how i do it, I reckon the same general idea can be applied
to a sequencer and an external sampler :)
note: I do not try to make music that sounds like RDJ's stuff, nor do I copy
his stuff so please omit such flames from my mailbox.
.auddplte <-- _nothing_ by *noone* on _nonexistant recordings_
__
__\ \
/ /_\ \
\_____/
"..in whatever you do, if you can't break new
ground, what's the point?" - James Cameron